Plan of implementation


Date: 6. 5. 2025


Activity: Project C – Infinite Runner Game

I'll be using Unity to create a fullscreen infinite runner in the upcoming weeks, drawing inspiration from games like Subway Surfers.  Starting with a core implementation, the project will grow with additional functionality, enhanced physics, and a polished look.


Development Plan (≈40 hours total):

1. Base Game Implementation – 8h

- Player movement, smooth camera follow, and endless segment generation

- Basic coin collection, collision handling, and score tracking

- Initial visuals, animations, and lighting pass

2. Code Refactor & Setup – 3h

- Clean structure, modular components, prefab setup

3. Physics & Controls Enhancement – 6h

- Add realistic jump curve, acceleration, slope support

4. Gameplay Features – 6.5h

- Add power-ups, speed scaling, obstacle variety

- Visual/audio feedback for actions

5. Obstacle & World Logic – 4.5h

- Fair random spawning, obstacle difficulty ramping

6. Testing & Balancing – 11h

- Debugging, gameplay tuning, input checks

- Feedback changes (after playtesting)

7. Devlogs & Polish – 3h

- Write progress logs, document major changes


Outcome Goals:

- A polished, full-screen infinite runner playable on desktop

- Potential future extensions: boss chase mode, online leaderboard, daily challenges

Get Project C

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