Journal Entry 1


Date: 16. 5. 2025


Feedback:

TBA


Time spent:

  • Building, testing, and improving core game systems: ~17 hours

  • Debugging sliding mechanics and refining collider behavior: ~4 hours

  • Lighting and visual polish: 1 hour

  • Writing this devlog: 10 minutes


Development log (split by parts):

Part 1:

Part 2:

  • Designed multiple level segments and added decorative elements

  • Implemented infinite segment generator with randomized object placement

  • Added smooth camera-follow system that adjusts during turns

  • Improved scene lighting — made it warmer and more inviting

  • Added basic collectables system

Part 3:

  • Integrated collision animation and fade-out transition

  • Varied terrain to avoid visual repetition

  • Added functional slide and jump mechanics with animation + movement logic

  • Fixed issue where sliding was only visual by synchronizing movement speed with animation

  • Added dynamic BoxCollider resizing during slide (via child TriggerSystem)


Notes:

  • Level generator now supports random object assignment per segment

Leave a comment

Log in with itch.io to leave a comment.