Journal Entry 1
Date: 16. 5. 2025
Feedback:
TBA
Time spent:
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Building, testing, and improving core game systems: ~17 hours
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Debugging sliding mechanics and refining collider behavior: ~4 hours
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Lighting and visual polish: 1 hour
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Writing this devlog: 10 minutes
Development log (split by parts):
Part 1:
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Created a platform for player movement
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Wrote the initial movement script and set player boundaries
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Downloaded the character model and animations (run, jump, stumble) from Mixamo:
https://www.mixamo.com/#/?limit=96&page=1&query=AJ&type=Character
Part 2:
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Designed multiple level segments and added decorative elements
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Implemented infinite segment generator with randomized object placement
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Added smooth camera-follow system that adjusts during turns
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Improved scene lighting — made it warmer and more inviting
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Added basic collectables system
Part 3:
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Integrated collision animation and fade-out transition
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Varied terrain to avoid visual repetition
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Added functional slide and jump mechanics with animation + movement logic
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Fixed issue where sliding was only visual by synchronizing movement speed with animation
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Added dynamic BoxCollider resizing during slide (via child TriggerSystem)
Notes:
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Level generator now supports random object assignment per segment
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