Really solid foundation of a nice game, kind of like Subway Surfer — the visuals are visually appealing; background art has enough variation. The music is also great, especially that acoustic guitar riff in the main menu.
Core gameplay loop becomes repetitive quickly. The level design heavily relies on the same obstacle pattern: a log on the right, and two cubes in the center and left — with the leftmost cube always having a coin underneath. This setup becomes predictable fast, and worse, the coin under the left cube seems impossible to collect due to its placemen → feels more frustrating than rewarding :(
To improve this, you could maybe introduce more randomness in object placement (even within reserved lanes), vary obstacle types or just reskins with similar hitboxes, and add some new mechanics like powerups. Gradually increasing the game speed and syncing it with the music would also boost intensity in a good way. Remember piano tales...
There’s also a noticeable bug: after a series of quick jumps, the player can end up above all hitboxes and essentially "float" over the level.
Overall, very great potential, relaxing music and calming visuals, but repetitive structure and some polish issues still present
Really nice visuals! I like the details of the background, it doesn't get boring. I would maybe add a more interesting sky if you find a matching asset.
The playable area does, however, get repetitive and that's the biggest thing you can add to make it much more fun! Something like an object being placed randomly in a space reserved for it would add an infinite number of combinations, and of course adding different objects (perhaps the same hitboxes just reskined with different assets?)
Issues/Bugs:
I tried going as fast as I could by doing repeated jumps, and at some point, my Y coordinate is now above the hitboxes of all the objects, and I run over them. This seems like a problem with the jump not being super precise in returning me to the original Y position then.
The hitbox of the elevated box to the left seems just slightly too forward, however, this might be a perception issue, as the middle box seems fine
Overall design and feel:
I think the music you chose is really nice, both on the menu and in the actual game.
I like the idea, similar to Subway Surfers which people really like, an addition then might be adding some sort of powerups?
Since the coins don't reset between runs (I assume intentionally), I suggest adding a simple score counter for distance to reward the player further, or adding a place to spend the coins on upgrades.
The concept is interesting and I really like the calming nature of the game. However, if you have proper audio connected, the impact sound might scare the shit out of you.
Several things I've noticed: After some time coins appear only above the logs on the right side Coins above the logs are hard to pick up due to the jumps timing which has to be quite precise I spent quite some time figuring the controls for crouching (for me btw more intuitive was jump on w and crouch on s, you can add it as an alternative input) Constant crouching makes you go slightly faster
Some suggestions: Speed up the game with time, it will be more challenging Maybe add some powerups, they can add some variability to gameplay
The music is great, but it stops after a few minutes - would be awesome if it looped continuously.
I know it's still in beta, but the wooden obstacles could use a box collider (though I’m guessing that’s already on your to-do list).
It might also be fun to gradually increase the speed over time and add more randomly generated wood obstacles to keep the challenge fresh (again, probably something you’ve already planned). I’d also suggest syncing the music speed with the running speed - it could add a really cool dynamic feel to the gameplay.
Finally, I’d love to see jump and sit-down mechanics, with specific obstacles that require crouching to get past. That would really add more variety to the gameplay.
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Really solid foundation of a nice game, kind of like Subway Surfer — the visuals are visually appealing; background art has enough variation. The music is also great, especially that acoustic guitar riff in the main menu.
Core gameplay loop becomes repetitive quickly. The level design heavily relies on the same obstacle pattern: a log on the right, and two cubes in the center and left — with the leftmost cube always having a coin underneath. This setup becomes predictable fast, and worse, the coin under the left cube seems impossible to collect due to its placemen → feels more frustrating than rewarding :(
To improve this, you could maybe introduce more randomness in object placement (even within reserved lanes), vary obstacle types or just reskins with similar hitboxes, and add some new mechanics like powerups. Gradually increasing the game speed and syncing it with the music would also boost intensity in a good way. Remember piano tales...
There’s also a noticeable bug: after a series of quick jumps, the player can end up above all hitboxes and essentially "float" over the level.
Overall, very great potential, relaxing music and calming visuals, but repetitive structure and some polish issues still present
Level Design:
Issues/Bugs:
Overall design and feel:
The concept is interesting and I really like the calming nature of the game. However, if you have proper audio connected, the impact sound might scare the shit out of you.
Several things I've noticed:
After some time coins appear only above the logs on the right side
Coins above the logs are hard to pick up due to the jumps timing which has to be quite precise
I spent quite some time figuring the controls for crouching (for me btw more intuitive was jump on w and crouch on s, you can add it as an alternative input)
Constant crouching makes you go slightly faster
Some suggestions:
Speed up the game with time, it will be more challenging
Maybe add some powerups, they can add some variability to gameplay
Overall, cool concept, I like it!
The music is great, but it stops after a few minutes - would be awesome if it looped continuously.
I know it's still in beta, but the wooden obstacles could use a box collider (though I’m guessing that’s already on your to-do list).
It might also be fun to gradually increase the speed over time and add more randomly generated wood obstacles to keep the challenge fresh (again, probably something you’ve already planned). I’d also suggest syncing the music speed with the running speed - it could add a really cool dynamic feel to the gameplay.
Finally, I’d love to see jump and sit-down mechanics, with specific obstacles that require crouching to get past. That would really add more variety to the gameplay.
Also, great job on the infinite road generation!